If you have a high spec Android phone or tablet, Galaxy on Fire 2 has been heavily overworked to utilize the double core rendering power of the NVIDIA Tegra 2 3D graphics accelerator for some awesome HD gaming on the move.
“If you play Galaxy on Fire 2 on a Tegra 2 powered Android device it can easily compete with the experience on your gaming PC or console,” says Michael Schade, CEO of FISHLABS Entertainment. “With providing console graphics rendering on mobile devices powered by Tegra 2 and more importantly with Tegra Zone promoting superior mobile gaming experience NVIDIA is changing the game in mobile gaming for both developers and gamers.”
Tegra 2 powered Android devices aren’t due to be released until February and Galaxy on Fire 2 will be ready to take advantage of the technology from day one as the game features a four times higher texture size and a six times higher poly count on its spaceships as well as OpenGL ES 2.0 specular and bump shaders on all in-game assets compared to the iPad version.
Neil Trevett, Vice President Mobile Content, NVIDIA adds: “FISHLABS is one of the most talented and experienced mobile games studios in the industry. We are thrilled to be working with them to supercharge Galaxy on Fire 2 with the power of our Tegra 2 chipset.”