Picture this; you’re a small indie company, so small that there are only two of you and you decide to develop a game in order to make some cash, but there’s always that threat of your game being pirated within a few hours of release, what do you do?
Category: Offsite News
News from other websites,
If you haven’t already read it, Peter Molyneux was interviewed by Rock, Paper, Shotgun about Curiosity, his Kickstarter, GODUS and all things developing. Interview: Peter Molyneux On Curiosity’s Failings, GODUS | Rock, Paper, Shotgun.
Spong.com have put up a piece about a game I was rather addicted to (when I could get it to work), Peter Molyneux and his company, 22Cans are going to ‘reimagine’ the classic Populous. Click the link for the whole article. Molyneux’s ‘Last Game’ Revealed: Populous Reinvention GODUS Hits Kickstarter – News.