Mittons Favourite DisHonored Artwork

08Girl
One of my main goals during the creation of Dishonored was to bring iconic characters to life.
This girl is the result of intense research during photo trips to London and Edinburgh, analysis of mug-shots and studies of typical English traits we found in books and pulp illustration.
By drawing on those known characteristics, your characters convey emotion before they talk or move. This is visual storytelling.
09styleguide
This screenshot shows, if not the first, at least one of the early integrations of one of our characters in game. This is a moment of joy, when you feel everything is in place. You’re heading in the right direction, and you suddenly don’t care about the hard days ahead.
10_GoldenCat
I talked previously about visual storytelling. Here’s a perfect example of what we love at Arkane: creating a dense and visceral universe!