Dead Island Gets Console Patches

Tomorrow, November 9th and Thursday 10th will see a release of patches for Dead Island on the PlayStation 3 and Xbox 360 respectively that adds improvements and fixes some problems that have bugged players for a while.

1) Gameplay improvements

  • Level cap raised to 60
  • New blueprints for weapon mods added
  • Infected damage reduced
  • Infected no longer interrupt player attacks
  • A series of improvements to subsequent playthroughs implemented:
  • quest XP rewards adjusted
  • XP rewards for challenges adjusted
  • in subsequent playthroughs XP is awarded for all quests completed in co-op
  • Purna’s ammo carrying capacity increased by 50%
  • Character state from a save game can now be loaded when using the Start from Chapter option
  • New balancing option added: enemy levels can now be adjusted independently for each co-op player
  • Players respawn with more health
  • Picklock skill level required to open a lock is now clearly indicated
  • Improved rewards in weapon crates
  • All weapon crates now contain rewards
  • Kick ability balanced, now requires stamina
  • Items can now be picked up instantly; this is reflected in adjusted animations
  • 2) Fixes and interface improvements

    • Fix: players are no longer left without a weapon after dropping the equipped item and healing with a medkit.
    • Fix: equipped items no longer swap mysteriously after drinking an energy drink
    • Tweak: healing with medkits from inventory works better, makes smarter choices of medkits
    • Fix: loot from dead enemies is now always identical for all co-op players
    • Fix: Purna no longer finishes her Fury with fists equipped
    • Fix: map tracking after death
    • Fix: zone info in the quarantine zone (City of Moresby)
    • Tweak: respawn point selection is now smarter

    3) General

    • Improved stability and network performance in co-op
    • Quest and reward fixes implemented