It’s nice when indie developers get in touch with information about their latest and sometimes, like in this case, first title, you get a fuzzy feeling from helping them get coverage of their debut into the world of videogames. That’s what Skander Djerbi, executive producer at I-FRIQIYA did about a great looking game called Fuel Overdose.
It’s probably because of racing games being a favoured genre, but Fuel Overdose is one of those games that’s a little different to what you may be used to in the way that, how many racing games could you class as a tactical-action racing game?
Action: From the large array of upgradable weapons one can expect for such a game, Fuel Overdose also features innovative and fun weapons and game mechanics such as a grapple that can be used both offensively and defensively, bomb detonators along the road, and a whole fighting system that offers unique skills moves and attacks to each character of the game.
Tactical: With Fuel Overdose, the choices made before and during the race have a real impact on your chances of success. The game leaves no room for luck and features a resource management system for the vehicles and weaponry, a super/ultra attack gauge inherited from the versus fighting genre as well as auction events than can bring a decisive edge to win races.
Racing: Fuel Overdose is not a combat-arena game, it is, as its core, a racing game that requires driving skills and that allows and values different racing styles and a diverse garage of vehicles, themselves all customizable to improve their driving and performance.
After being in development for a year and a half, I-Friqiya are releasing Fuel Overdose some time this Spring on the PlayStation Network for PS3 and on PC through select digital distribution sites. Check out this teaser trailer from early on in development, even back then it looked impressive!