UTVIgnition Entertainment has released a patch for Blacklight: Tango Down which adds several new features and addresses spawn issues, round times, matchmaking and a bunch of other stuff which is listed below.
“The entire team took fan feedback and critique to heart and constructed the update to specifically address their concerns,” said Jared Gerritzen, Lead Designer at Zombie Studios. “As one of the summer’s top XBLA downloads, we’re really happy with the way fans have been enjoying the game, and we’ll continue to make sure players are having the best online experience possible.”
Changes:
• Reset
player’s
trial
timer.
Trial
timer
is
now
set
to
20
minutes
for
both
players
who
have
already
used
up
their
trial
timer,
as
well
as
new
users
downloading
the
trial
for
the
first
time.
• PC
version will
support
Steam
achievements
• Added
a
new
controller
layout:
Standard
2,
which
swaps
the
crouch
and
melee
button
mappings
• Added
a
watermark
version
number
to
the
title
screen.
• Increased
intermission
time
from
one
minute
to
roughly
1
minute
45
seconds
to
allow
for
more
players
to
join
a
match
once
the
required
amount
of
players
is
met.
• Increased
the
additional
player
search
time
when
searching
for
a
quick
match
from
12
to 15
seconds.
• Intermissions
now
show
the
time
remaining
on
screen
when
timers
are
active
in
order
to
better
communicate
how
much
time
is
left
in
an
intermission.
• Modified
the
Find
Games
search
dialog
box
to
provide
more
informative
information.
It
now
describes
where
the
player
is
in
the
search
process
(searching,
succeeded,
choosing
best
game
and
joining).
• Added
the
ability
to switch
teams
in
private
match.
This
is
done
with
a
button
press
when
viewing
the
player
list.
• Made
player
names
colored
based
on
team
in
the
kill
list.
• Increased
spawn
invincibility
armor
by
50%
from
2
seconds
to
3
seconds.
• Dropped
spawn
turret
damage
by
50%.
• Reduced
the
shotgun’s
maximum
range
by
36%.
It
now
linearly
drops
off
damage
faster
over
a
shorter
distance.
• Decreased
the
grenade
bounciness
by
10%.
• Decreased
the
round
time
from
15
minutes
to
10
minutes.
• Viewpoints
are
now
chosen
at
random
when
switching
to
spectate
mode.
Players
will
then
cycle
through
all
available
cameras
while
in this
mode.
• Quick
Match
games
now
cycle
from
map
to
map
based on
what
the
players
in
the
current
match
have
recently
played.
Thus,
players
should
not
repeat
maps
when
staying
in
the
same
match.
• Increased
the
amount
of
XP
earned
for
completing
a
match
to
500.
• Increased
the
amount
of
XP
earned
for
winning
a
match
to
250.
Winners
will
also
get
the
500
for
completion
as
well.
• Increased
the
LMG’s
damage
by
10%
and
decreased
its
spread
by
20%.
“What we have always tried to do from the outset with Tango Down is rewrite the rules for DLG’s” added Marcus Beer, PR Director for UTV Ignition Entertainment. “By listening to player feedback and releasing this second free update, we are showing our commitment to gamers that we will continue to support and improve the game, which is not something that often happens with downloadable games.”
Fixes:
• Fixed
a
bug
where
after
a
host
migration
in
Domination,
control
points
would
sometimes
show
up
as
dark
gray
rather
than
the
color
of
the
team
they
are
controlled
by.
• Fixed
an
issue
that
was
causing
sprint
to
not function
when
using
a
South
Paw
controller
configuration.
• Fixed
the
match
making
issues
that
caused
quick
match
“Find
Games”
to
take
extremely
long.
Previously
players
would
sit
at
“Searching
for
Games”
for
a
very
long
time
before
possibly
finding
a
game.
No
longer
should
this
happen.
• Added
a
recent
bad
host
black
list.
Players
will
no
longer
attempt
to
join
stale
games.
• Fixed
the
issue
that
allowed
players
to
join
a
game
after
the
intermission
had
ended,
but
before
the
game
had
begun.
Previously
players
were
joining
the
game
after
intermission,
and
then
being
kicked
from
the
game
when
the
match
began
and
as
players
registered
for
stat
arbitration.
• Fixed
an
issue
where
the
9mm
spawn
in
effect
was
not
appearing
correctly
in
some
cases.
• Fixed
an
issue
where
Quick
Match
games
would
change
game
types when
a
host
migration
occurred
when
the
new
host
had
been
invited
from
a
match
playing
a
different
game
type.
• Fix
for
the
Quick
Match
menu
game
mode
filter
not
being
saved
to
what
it
was
previously
after
backing
out
of
an
intermission.
• Fixed
an
issue
where
players
could
occasionally
get
stuck
cooking
a
grenade and
be
unable
to
throw
it.
• Fixed
an
issue
where
meleeing
while
you
were
cooking
a
grenade
would
cause
the
cooking
timer
to
reset.
• Players
can
no
longer
melee
or
switch
weapons
while
cooking
a
grenade.
• Fix
for
an
issue
where
the
game
would
occasionally
not
end
after
a
host migration,
forcing
players
to
quit
manually.
• Fixed
an
issue
where
control
points
would
sometimes
become
unhackable
by
opponents
when
they
should
have
been
hackable.
• Fixed
an
issue
with
unplugging
controllers
at
the
title
screen
could
cause
the
game
to
soft‐lock.
• Fixed
an
issue
where
semi‐automatic
weapons
could
be
fired
as
if
they
were
automatic
weapons.
• Fix
for
the
incorrect
error
message
being
displayed
when
pulling
out
the
network
cable while
in
a
loading
screen.
• Fix
for
connection
issues
being
properly
and
more robustly
handled.
• Fix
for
errors
that
occur
during
host
migration
potentially
showing
up
in
English
when
playing
in
a
language
other
than
English.
• Fixed
an
issue
where
weapon
attachments
that
were
set
to
“none”
were
not
actually
being set
to
none,
but
instead
were
using
information
from
the
previous
attachment
in
that
slot.
This
will
make
it
so
the
revolver
will
not
inherit
increased
magazine
loads
from
other
weapons.
• Fix
for
an
issue
where
in
rare
instances
users
were
not
able
to
hack
the
first
server
in
Burial
Ground.
• Fix
for
exploit
where
users
were
able
to
fire
their
gun
while
in
HRV.
• Fixed
an
issue
where
camo
names
were
inconsistent
between
character
camos
and
weapon
camos.
• Fixed
an
issue
which
caused
HRV
to
be
functional
when
flashbanged.
Users
were
able
to
get
flashed
and
then
switch
to
HRV
to
be
able
to
see.
• Fixed
an
issue
in
Black
Ops
where
players
would
be
forever
stuck
in
the
Lobby
if
a
player
joined
and
then
left.
• Fix
for
a
rare
issue
where
loadouts
would
occasionally
not
be
set
properly
after
playing
a
match.
• Fixed
an
issue
such
that
players
can
no
longer
be
flashbanged
when
under
spawn
invincibility.
• Fix
for
an
issue
where
some
players
were
reporting
that
they
were
unable
to
acquire
the
Gearhead
achievement,
despite
having
ranked
to
70.
We
now
have
a
safeguard
that
ensures
a
player
gets
the
achievement
when they
earn
it.
• Fixed
for
multi‐kill
not
functioning
properly.
It
was
not
properly
adding
the
right
amount
of
time
to
allow
players
to
get
the
next
kill.
Players
should
now
have
2‐3
seconds
between
kills
to
where
they
will
continue
to
count
as a
multi‐kill.
• Fixed
an
issue
that
caused
footsteps
of
others
to
not
be
heard
by
players.