Blacklight: Tango Down Patch Released, Details

UTVIgnition Entertainment has released a patch for Blacklight: Tango Down which adds several new features and addresses spawn issues, round times, matchmaking and a bunch of other stuff which is listed below.

“The entire team took fan feedback and critique to heart and constructed the update to specifically address their concerns,” said Jared Gerritzen, Lead Designer at Zombie Studios. “As one of the summer’s top XBLA downloads, we’re really happy with the way fans have been enjoying the game, and we’ll continue to make sure players are having the best online experience possible.”


Changes:
• Reset 
player’s 
trial
 timer.

 Trial 
timer 
is 
now 
set 
to 
20 
minutes 
for 
both 
players 
who 
have 
already
used
 up 
their 
trial 
timer,
 as 
well 
as 
new 
users 
downloading
 the
 trial 
for
 the
 first
 time.
• PC
 version will
 support
 Steam
 achievements
• Added
 a
 new 
controller 
layout: 
Standard
 2,
 which
 swaps
 the
 crouch 
and 
melee 
button
 mappings
• Added
 a
 watermark
 version 
number 
to 
the 
title
 screen.
• Increased
 intermission 
time 
from 
one 
minute 
to 
roughly 
1 
minute 
45 
seconds 
to 
allow 
for 
more
players 
to 
join 
a 
match
 once
 the 
required
 amount
 of 
players 
is 
met.
• Increased
 the
 additional
 player
 search
 time 
when
 searching
 for 
a 
quick 
match
 from 
12
 to 15
seconds.
• Intermissions 
now 
show 
the 
time 
remaining
 on 
screen
 when 
timers
 are 
active 
in 
order 
to 
better
communicate 
how 
much 
time 
is 
left 
in 
an 
intermission.
• Modified 
the 
Find
 Games 
search 
dialog 
box
 to 
provide 
more 
informative 
information. 

It
 now
describes
 where 
the 
player 
is 
in 
the
 search 
process
 (searching,
 succeeded,
 choosing
 best
 game
and
 joining).
• Added
 the
 ability
 to switch
 teams 
in 
private
 match.
 This 
is 
done 
with 
a 
button 
press 
when
viewing
 the 
player
list.
• Made 
player 
names
 colored
 based
 on 
team 
in 
the 
kill 
list.
• Increased 
spawn 
invincibility
 armor 
by 
50%
 from
 2
 seconds 
to 
3 
seconds.
• Dropped
 spawn 
turret 
damage 
by 
50%.
• Reduced
 the
 shotgun’s 
maximum
range
by
36%.
It
now
linearly
drops
off
damage
faster
over
a
shorter
distance.
• Decreased
 the
 grenade 
bounciness 
by 
10%.
• Decreased
 the 
round
 time
 from 
15 
minutes 
to 
10 
minutes.
• Viewpoints 
are 
now 
chosen 
at
 random
 when 
switching
 to 
spectate 
mode. 

Players
 will
 then
 cycle
through
 all
 available
 cameras 
while
 in this 
mode.
• Quick
 Match 
games 
now 
cycle 
from 
map 
to 
map 
based on 
what 
the 
players 
in 
the
 current
 match
have 
recently
 played.
 Thus,
 players
 should
 not
 repeat
 maps
 when 
staying 
in
 the 
same
 match.
• Increased
 the
 amount 
of 
XP 
earned
 for
 completing 
a 
match
 to
 500.
• Increased 
the 
amount 
of 
XP 
earned 
for
 winning 
a
 match 
to
 250.

 Winners
 will
 also
 get
 the
 500
for
 completion
 as 
well.
• Increased
 the
 LMG’s 
damage 
by 
10%
 and 
decreased 
its 
spread 
by
 20%.

“What we have always tried to do from the outset with Tango Down is rewrite the rules for DLG’s” added Marcus Beer, PR Director for UTV Ignition Entertainment. “By listening to player feedback and releasing this second free update, we are showing our commitment to gamers that we will continue to support and improve the game, which is not something that often happens with downloadable games.”

Fixes:
• Fixed
 a
 bug
 where
 after
 a 
host 
migration 
in 
Domination, 
control 
points 
would 
sometimes
 show
up
 as 
dark 
gray 
rather 
than 
the
 color
 of
 the
 team
 they 
are 
controlled
 by.
• Fixed 
an 
issue
 that
 was
 causing 
sprint 
to 
not function
 when
 using 
a 
South
 Paw 
controller
configuration.
• Fixed 
the 
match
making 
issues 
that
 caused
 quick 
match
 “Find
 Games”
 to 
take
 extremely 
long.
Previously
 players 
would 
sit
 at
 “Searching
 for 
Games” 
for 
a 
very 
long 
time 
before 
possibly
finding
 a
 game. 

No 
longer 
should 
this
 happen.
• Added 
a 
recent 
bad 
host 
black
list.
 Players 
will
 no 
longer 
attempt 
to 
join
 stale
 games.
• Fixed
 the
 issue 
that
 allowed 
players 
to 
join 
a 
game 
after 
the 
intermission 
had
 ended,
 but 
before
the
 game 
had 
begun.

 Previously 
players 
were
 joining 
the 
game 
after 
intermission,
 and 
then
being 
kicked
 from 
the 
game 
when 
the 
match 
began 
and 
as
 players
 registered
 for 
stat
 arbitration.
• Fixed 
an 
issue
 where 
the 
9mm 
spawn 
in 
effect
 was
 not
 appearing 
correctly 
in
 some 
cases.
• Fixed
 an 
issue
 where 
Quick 
Match 
games 
would 
change 
game 
types when
 a
 host
 migration
occurred
 when 
the 
new 
host 
had 
been 
invited 
from 
a 
match 
playing 
a 
different
 game 
type.
• Fix 
for 
the 
Quick
 Match 
menu 
game
 mode 
filter
 not 
being
 saved 
to 
what 
it
 was 
previously 
after
backing
 out 
of
 an 
intermission.
• Fixed
 an
 issue
 where
 players
 could
 occasionally 
get 
stuck
 cooking
 a 
grenade and 
be
 unable
 to
throw
 it.
• Fixed
 an 
issue
 where
 meleeing
 while 
you 
were
 cooking 
a 
grenade
 would 
cause
 the 
cooking
 timer
to
 reset.
• Players
 can
 no 
longer 
melee
 or 
switch
 weapons
 while 
cooking
 a 
grenade.
• Fix 
for 
an 
issue
 where 
the 
game 
would
 occasionally 
not 
end 
after 
a 
host migration, 
forcing
players 
to 
quit 
manually.
• Fixed
 an 
issue
 where
 control
 points
 would
 sometimes 
become
 unhackable
 by
 opponents
 when
they
 should
 have 
been 
hackable.
• Fixed
 an 
issue
 with
 unplugging
 controllers
 at
 the
 title 
screen
 could
 cause 
the 
game 
to 
soft‐lock.
• Fixed
 an 
issue 
where 
semi‐automatic
 weapons
 could
 be 
fired
 as 
if
 they 
were 
automatic
 weapons.
• Fix 
for 
the 
incorrect
 error 
message 
being 
displayed
 when 
pulling
 out
 the
 network
 cable while
 in
a
 loading
 screen.
• Fix 
for 
connection 
issues 
being
 properly
 and
 more robustly 
handled.
• Fix 
for 
errors 
that 
occur 
during 
host
 migration
 potentially 
showing
 up 
in 
English
 when 
playing
 in
a 
language 
other 
than
 English.
• Fixed 
an 
issue 
where 
weapon 
attachments
 that 
were
 set
 to
 “none”
 were
 not 
actually 
being set
to 
none,
 but 
instead
 were 
using 
information
 from 
the
 previous 
attachment
 in
 that 
slot.

 This 
will
make 
it 
so 
the 
revolver
 will
 not 
inherit
 increased
 magazine 
loads
 from
 other 
weapons.
• Fix
 for
 an 
issue 
where
 in
 rare 
instances 
users 
were 
not
 able 
to
 hack 
the 
first
 server 
in 
Burial
Ground.
• Fix
 for
 exploit
 where 
users 
were
 able 
to 
fire 
their 
gun
 while
 in 
HRV.
• Fixed
 an 
issue 
where
 camo 
names 
were 
inconsistent
 between 
character
 camos 
and
 weapon
camos.
• Fixed
 an 
issue
 which 
caused 
HRV 
to 
be 
functional
 when 
flashbanged.

 Users
 were 
able 
to 
get
flashed
 and
 then 
switch 
to 
HRV 
to 
be 
able
 to 
see.
• Fixed
 an 
issue 
in
 Black 
Ops
 where 
players
 would 
be
 forever
 stuck 
in
 the 
Lobby 
if
 a
 player 
joined
and
 then 
left.
• Fix
 for
 a 
rare 
issue
 where
 loadouts 
would
 occasionally 
not 
be 
set
 properly 
after
 playing 
a 
match.
• Fixed 
an 
issue
 such
 that 
players 
can 
no 
longer 
be 
flashbanged
 when
 under
spawn 
invincibility.
• Fix
 for 
an 
issue 
where
 some
 players
 were 
reporting 
that 
they
 were
 unable
 to
 acquire
 the
Gearhead
 achievement,
 despite 
having
 ranked
 to 
70.

 We 
now 
have 
a 
safeguard
 that
 ensures
 a
player
 gets
 the 
achievement 
when they
 earn
 it.
• Fixed 
for 
multi‐kill
 not 
functioning
 properly. 

It
 was 
not 
properly
 adding 
the 
right
 amount 
of 
time
to
 allow
 players 
to
 get 
the
 next 
kill.

 Players
 should
 now 
have
 2‐3
 seconds 
between
 kills
 to
where
 they
 will
 continue
 to 
count
 as a 
multi‐kill.
• Fixed
 an 
issue
 that
 caused 
footsteps 
of 
others 
to
 not 
be 
heard
 by 
players.