A few people were making a big deal about revealing something yesterday, but was apparently under embargo until 5pm (BST), then when they exploded with the info (literally, one of them was all “BOOM” like it was mega news), it was about something not very many had previously heard or even cared about.
Back in 2008 Ubisoft announced something called I Am Alive that was apparently set to be released in Spring of 2009.
“Ubisoft continues to create new experiences for players and I Am Alive will appeal to anyone that enjoys a thrilling journey,” said Yves Guillemot, chief executive officer, at Ubisoft. “The game will offer a rich palette of emotions while challenging players to make life-changing decisions.”
That was the quote from 2008, 2009 came and went… 2010 passed and before we knew it, 2011 is hot on our butts and now we’re already three-quarters of the way through, when suddenly…
“We know people have been waiting for this game to arrive, and we believe it’s going to be worth the wait,” said Adam Novickas, Director of Marketing at Ubisoft. “I Am Alive presents a unique take on the post-apocalyptic, survival genre by creating more complex and emotional situations for the player. Xbox LIVE Arcade and PlayStation Network are the perfect platforms to leverage the mature and challenging experiences of the game.”
What? So, what have we been waiting for?
I Am Alive follows an everyman’s journey to find his wife and daughter, who were lost during the “Event.” A year later, he finds Haventon, his hometown, in shambles. Buildings are destroyed, toxic ash fills the streets, and society has been torn, causing inhabitants to take all necessary actions to survive.
In I Am Alive, players will be challenged by both their environment and their enemies. Stamina and resource management are key when being exposed to deadly atmospheres and scaling enormous buildings in search of supplies. The unique combat system requires players to utilize intimidation: cowards are easily swayed with an empty gun, while other enemies will put players to the test.
Also, it seems that it’s not in Chicago anymore, but some made up place called Haventon, which seems a fairly popular fictional name for other things fantasy-like. So rather than a postapocalyptic city, it’s now dwindled down to a town which is why it will be released on the Xbox Live Arcade and PlayStation Network instead of a full retail version that may have been the original plan.
To be fair, it does look quite impressive for an arcade title and you won’t have to wait too long either, they’re saying a ‘Winter’ release, now don’t quote me on this, but I’m sure I saw a date referring to the last week of November…