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Call of Duty: Black Ops II Screens, Facts & Zombies

CODCASTING – The caster is a specialized spectator who takes on the role of color commentator for any recorded game video, providing play-by-play coverage of the action. There are a variety of shoutcaster-specific features built into the game:

  • Picture-in-Picture – This view shows a list of everyone in the game, their current score streak, and their status.
  • Map View – This view shows both sides of the battle from a top-down perspective in an easy-to-read 2d graphic.
  • Score Panel – Similar to what currently exists in professional sports, this view shows the big picture of overall team scores and objective information.
  • Name Plate – Similar to the name on a player’s jersey, easily identify the player being spotlighted.
  • Listen In – Drop in/out of player conversations and listen to the action as it happens.

LIVE STREAMING – To make competitive gaming not only fun to play but also fun to watch, Treyarch has made it possible to live stream from inside the game. Players only need an internet connection with the required minimum amount of upstream bandwidth and a copy of the game.
LEAGUE PLAY – Competition is fun at any level, which is why Treyarch has introduced Leagues, offering skill-based matchmaking and seasonal ladders. Play a small number of matches to get your skill rating, and from there, you’ll be placed into a division with players of similar skill. Keep winning and you’ll move up in rank – steady progress will move you up the ladder and into upper divisions. Skill-based matchmaking ensures that you are challenged but not out-gunned.
Game Modes – Call of Duty: Black Ops II brings back fan-favorite modes, while introducing a number of enhancements that provide players with the opportunity to define the gameplay experience. All of the objective-based modes are now round-based. (For example, in Domination, players will switch sides so that you have to attack and defend the objectives.) Call of Duty: Black Ops II enables three game modes to play in Multiteam mode: Team Death Match, Hardpoint and Kill Confirmed.
Hardpoint is a new game mode inspired by those traditional King of the Hill style modes, where teams are battling for map control.
Custom Games – Play with up to six teams and 18 players. All game modes, and all variants of game modes, including Hardcore, Multiteam, and Party games are available for players to be able to customize. While League Play fulfills the promise of making gameplay fun at any level, custom games ensure that it’s fun in a different way – because you get to define the parameters. Players can:

  • Change the default classes available in their Custom classes.
  • Decide if they want players to be able to use their Custom Classes, or just the defaults they designed.
  • Add bots to almost all game modes.
  • Restrict the content that is available. For example, you can banish certain attachments or Perks from being available.
  • Re-design the Pick 10 as a pick 3 up to pick 17.

Party Games – Formerly known as Wager Matches in Call of Duty: Black Ops, Sharpshooter, Gun Game, One in the Chamber and Sticks & Stones all make their return. These “just for fun” modes don’t use Create-a-Class or Scorestreak systems. However – unlike the previous title’s Wager Matches – players will earn XP and can even rank up the normal progression as you would with traditional game modes.
Combat Training – Evolved further, Combat Training is now integrated into the main game, offering three playlists for players:

  • Bootcamp: Players rank up from 1-10 and give full XP for doing so. Bootcamp is Team Deathmatch only with a combination of 3 human players and 3 bots on their team, versus another team of 3 humans and 3 bots. It’s an excellent way to try and get the hang of MP with a lot less pressure.
  • Objective: A combination of humans-and-bots versus another team of humans-and-bots, in a mix of objective-based modes where you can play beyond level 10 and earn ½ XP.
  • Bot Stomp: Play in an effort to demolish the other AI-filled team to practice up or just have a good time. XP is not rewarded in this humans-versus-bots mode of play, but it is a great way to practice up, level up skills, learn maps and modes and still get the multiplayer game experience.

Challenges – Encourages and rewards players for branching out and experiencing game content, always providing a new goal around every turn, as well as bragging rights for those that achieve them. With thousands of Challenges to complete, it is the way for players to unlock cosmetic content and a way to define the player persona in the world of online play.

  • Weapon Camos: Every weapon in the game (including launchers, knives and Assault Shields) can be camouflaged.
  • Reticles: All of the major scopes in the game have their own set of Challenges. Completing those Challenges allow players to customize the reticle used on the attachment, showing people how far you’ve progressed and enhancing the player’s online persona.
  • Playercard: It’s like your own Call of Duty: Black Ops II business card: it possesses your name and consists of an emblem (made by the player), background (unlockable), clan tag, matchmaking level of a player and current League Play rank.

Theater – Provides players with a set of features, serving as both a production tool, but also a research and training tool.

  • Social: Utilizing a robust system of bookmarks and content tagged with meta-data (game mode, time/date stamps, score, captures and defends,) Theater makes finding content easier by providing visibility into the “Recently Shared” listing of films and screens from among the entire community, or the “Activity Feed” of just your friends. There is also an Up/Down voting system for films and screenshots that lets fan favorites rise to the top.
  • Highlight Reel: Not everyone has hours to spend in the Theater to make movies, so it has been simplified to a one-touch button experience: at the press of a button, the game will do all the work, creating a highlight reel on the fly. Players can customize settings to expand/simplify the contents of a film. Once created, players can edit further, or simply save it and be done.
  • CODcast: A special type of Theater mode, players can CODcast previously-recorded games providing the opportunity to practice casting games, or even create a video-on-demand series, or even a training tool to study up on strategies/tactics.
  • New Features:Theater brings with it:
    • Clip Count: Players can store up to 20 clips.
    • “Merge Clips:” If players make a film with all 20 clips and then merge them together, it becomes one big clip
    • “Attach to Object:” Players can attach the camera to objects in the world including many Scorestreaks like the Dragonfire or RCDX
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